Reflection – Brainstorming for Project 2

Brainstorming. Probably one of the hardest parts making a game is coming up with an idea that is novel, engaging and in scope. Every time we start the process it seems like all the good ideas are taken and and all hope is lost. However as I’ve learned over the past the year project constraints […]

Research: ION STORM

As a small research task to demonstrate that money doesn’t make good games, we were asked to look into the fall of a company known as Ion Storm. Little did I realize that said company was formed by John Romero, founder of id software and designer of the quintessential fps, Doom. Ion Storm was formed […]

Reflection – Caffeine Chaos Pitch

Caffeine Chaos was pitched in one of our weekly Studio classes among peers and faculty members. Overall the pitch was received well with the concepts and idea being received generally well with only some clarification needed. Presentation content was great and appeared to be sufficient without use of text or excessive number of slides. having the concept […]

Aspirations

I’ve dabbled in various uni courses and workplaces so it’s taken me some time to figure out what it is I really want to do with my life in terms of career aspirations. As a life long video game consumer I’ve always been enamored by them and now aspire to belong to the industry itself. My dream […]

Game Analysis – ClearCutter

ClearCutter, a studio game with a one week development time-frame, is a game with a strong aesthetic and clear player experience. The design is straight forward with enough feedback and reward that the player is left wanting to refine their play-style, however there were also a number of requirements that the game needed to meet […]

Browser based pixel art

To create the Sprites for the Tony and Steve avatars make8bitart.com was used as sketch pad and for the final in game sprites. Make8bitart.com was an extremely easy tool to use, similar in nature to MSpaint but with less functionality. The browser based application allowed for very quick sketching and drawing of basic pixel art […]

Postmortem – Caffeine Chaos

Caffeine Chaos is a one week project completed for Games Studio 1 at SAE. The game had to hit multiple brief requirements such as no death, an exact 2 minute playtime and the ability to control 2 avatars simultaneously. The resultant product was a bomber-man style collect-a-thon featuring two caffeine crazed games lecturers. The following […]